![]() The crowning achievement for the X1 was that it could technically boot UE4 games, but frankly as evidenced by a lot of Switch titles, it doesn't do all that well if the developers don't put a lot of effort into optimizing it. And the one in the switch actually runs at a lower clock speed than NVIDIA was running it at before. The Tegra X1 was a pretty decent mobile SoC. Sure, it is a modern machine, but the frame budget is just nothing compared to most home consoles. I honestly don't think it's coming through to people just how limited the Switch hardware really is. Maybe I’ll eventually give them another chance too :) I’d always admired the Bayonetta games/characters, but same problem with them minus the drive to push through it for story’s sake. Getting that chipped HP buffer gave me the breathing room I needed to actually get into the Platinum-style combat for the first time ever. Maybe it is as soon as the Bunker itself is? idk, plus you have to play for a while to afford anything.Įndless min-maxing possibilities open up after that, plus fresh incentive to leave no online player’s corpse unturned in the hunt for more and higher-level chips. Not hidden at all, but I didn’t figure this out until almost all the way through the initial and am still not sure how early it becomes available. You have to visit the Bunker, walk around to the Maintenance Shop, and find the upgrade terminal on the far side of that room. I found it by accident when I was walking around the Bunker trying to talk to all the Operators. The greyed-out expanded chip meter made it obvious it would be possible at some point, but I was too afraid of spoilers to look it up at that point in my playthrough. I probably just missed a mention of it in a prior Bunker comm. Then I stumbled on the Most Important Detail that was not obvious to me at all on my first (only, so far) playthrough: where to go to unlock additional chip capacity, and when the option to do so became available. I knew I wouldn’t get a good experience just watching somebody’s longplay either, so I felt stuck. Day 1 buy on PC despite the port quality (quickly fixed by fan patch!), but no matter how I approached it felt like the very basic act of playing the game was preventing me from “getting” Automata’s story. It was never a popular or well-reviewed game, so the announcement of a sequel was a total shock and sent me into Automata with unreal levels of hype. The original NieR (story, not gameplay) was more influential and personally important to me than any other piece of fiction in any medium I can think of. ![]() ![]() It was honestly a huge letdown at the time. I had the same problem you describe and kept dying from just the gangs of hub-area mobs when I was extremely low-level. There are chips that heal a set amount of HP per second, heal a percentage of damage dealt, heal a percentage of damage absorbed, etc, and you can use all of them at the same time: If you ever pick it back up, try maxing out on HP-healing defense chips. Its not like Hideo Kojima doesn't know how to make a character walk properly, but the clunky walking makes feeling relieved when you find help in death stranding mean something. If the gameplay was insanely intricate like Devil May Cry then the themes would not resonate as much. See for example Last of Us telling a moving story about humanity and then having sections where you mow down humans like crazy.Īnd finally there are games where the gameplay serves the emotion behind it, Nier, like for example Shadow of the Colossus or Death Stranding, the gameplay is there to make you feel something or help you feel something. Plenty of games about cooperation or pacifism etc randomly have fight mechanics because they sell well. Or if you are a fast robot pilot like Titan Fall 2 then the gameplay can be fast and acrobatic. It can reinforce the themes, see for example a game where you are meant to be strong the gameplay can make you feel like a god. Gameplay is a part of the game and it can have multiple effects. Is gameplay not the most important part of a game?
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